AutoPvEStopTimeSeconds=0 to 86400. if you don’t usesystemtime, it’ll use the in-game world time * Fixed ?OverrideOfficialDifficulty=5.0 (etc) on servers. C when ridden – scares away small/mid creatures This is to help compensate for the bug fix in v242.0 which now correctly utilizes the Adult Food Consumption Rate when unstasising a Dinosaur (hence the higher rate of consumption on Giganotosaurus, which were one of the few Dinosaurs to use that multiplier). (steamapps\common\ARK\Projects\ShooterGame\Saved\Config\WindowsServer\Game.ini) – Improved placement of health bar for Ice and Forest titans DisableDinoDecayPvE=false – Fix for singleplayer creature spawns becoming depleted over time as they did not come out of hibernation properly. Recommend server update for better performance! ): sv Was caused by fixes to not allow you to melee-hit players or structures through walls , – Supply crates will no longer get stuck on Trees (they require the corresponding indicated amount of paint to apply, of course!) * Massive +33% rendering gains with any translucent rendering (particles, greenhouse windows, etc). * Structure Auto-Decay Enabled on Official PvP servers – New Structures: Stone Walls/Fence Foundations (the first of a potential stone tier) – Fixed not being able to sit in chairs/benches when placed too close to a table. * Wyvern milk can no longer be put in refrigerators. Sharks etc) will no longer attack rafts – Fixed a server crash. * Improved look of Grill and Stone structures slightly (not finished) – Food consumption on dinos raised from 0.1 to 0.25 per unit Health regenerated. * Opening the In-Game Pause Menu in Singleplayer Mode now actually fully Pauses the game * The massive spam of “item removed etc” notification texts when viewing a dino’s inventory is now fixed * Fixed tamed dino level bonuses not holding when taming across save games, and speed getting messed up, and Auto XP not applying – PVE no-build functionality has been removed from non-dedi. (may vary this by creature later). – Made Phoenix 3x more common to find on Scorched Earth. v256.22 v264.53 Unversioned Hotfix: Fixed another way the server could crash on data load if mod items were removed. * Now takes approx 3 grenades to bring down a spike wall, fixed the explosion damage multiplier on ’em to be consistent with all other metal structures v222.7 bug would cause huge # of Plesios underwater) * Fixed Server executable to not load old ‘seekfree’ content (server-side update). 185.2 * 30 new Explorer Notes * Fixed a CrossARK inventory transfer crash. * Fixed floating/infinite item bags after structures were autodestroyed – Carbonemys Saddle – Lots of Deep Sea crates adding to TheCenter Deep Sea Cave Please see the instructions page for reasons why this item might not work within ARK: Survival Evolved. v219.2 //etc etc — all dino classnames are in the ARK Dev Kit, maybe someone can put them on the ARK Wiki . – Review and changes made to graphical presets. * Fixed some Ladder physics-networking issues for smoother climbing * Fixed an Industrial Grinder exploit. (Clients don’t need to). * Windows & Linux Dedicated Servers now support automatic mod download/installation/updating! v256.3 * New Dino: Diplocalus! – Fix for exploit related to Owl Requires Server Update. * Added Mate-Boosted icon. – Reduced Ice Breath freeze amount – Windmills are no longer affected by electric storms * Veg cakes WILL be auto-consumed by any Dino for Health if their HP is below 85% (yes, even Carnivores, though to minimal benefit on them :stuck_out_tongue: ). – Fixed an issue that caused the player to be ejected from the saddle when using the Raptor pounce DinoTurretDamageMultiplier=1.0, v231.3 – Function Keys (F1-F12 etc) now work when bound to inputs, 179.3 * Fixed an issue with Industrial Grinders. – Piranhas Flee * New ‘Dino’: Eurypterid! – Can pick structures up within 30s of placing, Exclusions: * Added new Server Admin Commands: – Fix for exploit related to Owl and babies * Added two more player and dino levels, to get more engrams for the new goodies – Fixed several cases where you could get through the world geometry – Receives a model update, animation update, texture update, and some new abilities: Added a small amount of Obsidian as a crafting requirement for cannon balls. * New Primitive+ update. – Electric Storm duration bumped to 8 minutes, General * Fixed Dino Witch Hat skin to be equipable again – Fix for Forest Titan hitting things through ground terrain – Prevented fertilized eggs from being transferred on servers not using the allow foreign dino setting – “Find Mods” button added to Host Game Menu – Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time) Also optimized the turret/seat system for better server performance. * Fixed networking issue with Linux Servers (sadly required Major Version change). – Fixes for desyncs when moving on low fps server – Made tail attack damage consistent – Reduced Troodon damage by 33%. * Made sheep wool growth rate use the server’s “HairGrowthSpeedMultiplier” value. (they’re not supposed to unless overriden) Fixed crash some people were getting with an old TheIsland_Seasonal sublevel hanging around. All rights reserved. (also Whistles to group-set Follow Ranges) English: en * Megapithecus Arena * Made Eggs about 200% more likely to be found, and they now last for 8 days in regular inventory, rather than 2 — store them in a Fridge to keep them nearly forever * New Mechanic: Explorer Notes * Fixed an issue where various animations werent’ updating out of view on clients (they were pausing) Direct Torpor Armor Mult: 0.25 (Was 0.25) – Improved Troodon low-poly The HP increase is not retroactive, and will only affect new structures. * Maturation Bar now also displays the numerical progress percent. * Phiomia can now poop – Rain VFX has been improved to not be so close to the camera and now appears no matter how fast you go 289.101 – Fixed items not displaying in ARK data (uploading/downloading/transferring) 289.100. – Increased turret damage multipliers to tamed Titans – Dragon Player spawn adjusted slightly Scavenge fossils from the various mounds that spawn on every map, be on the lookout for special mounds that contain items and use fossils to craft special skins! (or LinuxServer) 276.0 – Fixed an issue where you may see blueprints of items inside certain structures (e.g Water skin inside of Water Tap) * Changed anti-stuck logic to not affect players, only Dinos. * Leech Blood now spoils after 3 hours (Stackable in Quantities of 50), can be stored in Fridge. A complete, updated list of all structure item IDs in the Ark video game and its DLCs. – Aquatic Mushrooms reduce Biolum Poison debuff by 5 seconds per consumption, rather than 1 * Saved some RAM on non-ShaderModel5 platforms by discarding unneeded distance field data * Turrets will no longer target carried/dragged characters if they’re being carried/dragged by your team – Ice Wyvern is now properly transferrable in Cross-ARK * Defaulted to using “new save format”, which is approximately 4x faster and 50% smaller. Requires server update. * Fix for remaining issue involving falling off your Dinosaurs! Dutch (NEW! * Balled Doed’s are no longer invincible to Tamed Dino melee attacks — now just very, very resistant to them. * Proning and Crouching now reduce Enemy Dino Visibility Range by 40% and and 20% respectively (stacks with Ghillie Suit… stealth kill time * Fixed the huge stall/lock when you “Transfer” a bunch of items at once – Fixed mod issue where using mods would duplicate emotes in the emote wheel. – Altered tamed Griffin fly speed when near targets to better attack them v253.51 – Fix Raptor Basic Attack audio Battle Tartar damage buff reduced to +60%, Enduro Stew damage buff reduced to +35%. – Client-side: Fixed Drop Torches freaking out on clients, – You can no longer upload Bee Hive items, but now you can upload Queen Bees, v257.22 – Four new “PvE Hardcore” servers for North America, Europe, and Oceania — each. We have thus disabled Raw Sockets Mode on our Official Servers until we have resolved those issues, and we suggest that 3rd party server hosts and admins do the same (namely, don’t use bRawSockets commandline, which will instead fallback to Steam P2P API). * Industrial Cooker now uses irrigation for its water craftings, so you can attach it to an endless water supply Ctrl-K to permanently toggle scoreboard – Fixed issue with third-person view, Tek Bridge * Fixed “Downloading” alternate Survivors behavior when travelling Cross-ARK * Unconscious dinos teleport out of Boss Arenas now, and changed to 60 seconds to remain in arena after killing boss 276.42 * Removed the unnecessary word “Quantity” from the “Craft All” button – Extinction – Ascension Props PlayerHarvestingDamageMultiplier=1.0 – Fixes for forceflee from Parasaur – Changed auto-destruct time to 1 hr – Upped the Argentavis’ Stamina by 150%, to better enable long-distance flight, it loses stamina when flying as the Ptera. When enabled, this edits all game settings to be more balanced for an individual player experience. * Steam ‘Big Picture’ now Defaults to FullscreenWindowed Mode * Fixed client-side streaming crash that people were getting (disable threaded GC) — darn threaded GC had rare issue, will further investigate. – Fixed a bug which would cause the Leech to be stuck on a player’s screen when they die Lasts 15s, Dino TLC – Sarco! * Added 5 more Player and Dino levels Unversioned Hotfix (Server-side): Fixed Meganeura, Ants, Compies flickering in-and-out. – Enabled Element Veins – Fix for exploit related to Rafts – Added the final missing eating sound for creatures. * Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won’t immediately despawn. Unversioned Hotfix: Servers will no longer crash if admins use the “Refresh” button on the Server Admin UI. The ARK Box Art is for reals * Tranq Darts reduced crafting cost to 1 rifle bullet, 2 metal ingots, 3 narcotics, and buffed tranq dart Torpidity by 20% – Auto applies to all non-TC sessions from 12/18-1/7 (UTC) v222.8 (sleeping beauty) * Conclusion of Fear Evolved event: the Fear Evolved Structures will be removed, but any earned Cosmetic Items and ZombDodos/ZombWyverns remain! – There is now a “This Weapon Can’t be Used Here” prevention volume HUD notification in appropriate areas (e.g boss arenas) * Made dinos able to properly damage structures again, in many cases a trace check was failing causing them to not do damage – Reduced Cavewolf damage by approximately 40% – Fixed server crash related to Forest Titan and damage numbers, Mek * Add Tek Replicator to obelisk inventories * Fixed rare server-side crash associated with level streaming – LT and RT Functionality swapped for Painting similar to pre-tamed-dino-rebalance). Omnidirectional Rejoice! – Fixed issue where the Tuso would keep performing it’s crushing attack even if the player escaped. – Fix issue with baby Managarmr jumping around like crazy (where “halo”, for example, is the map included with Mod: Also one neato thing: the clients don’t need to have ANY of the mods installed when they connect to the server. – Fixed bug where punching Gacha’s make them eat faster – Fixed some third person camera interpolation jitters, v265.3 – The Island – Element Column * Picking up your own Tamed Dinos’ eggs no longer aggros Wild Dinos of that species otherwise it’ll use the computer’s time. Requires Server Update. This is testing a new caching method. * ‘Soap’ Item to remove Structure/Item dyes. (ARK: Moon Survival etc). * Added custom saddles for Argentavis and Carbonemys * Fixed server crash when loading mods in previous build. * Added a lot of missing environmental Ambient Sounds * Lots more Dino Damage overlays (almost all of them), and now properly dissolves away * Fixed issue with shotguns not applying damage. – Changed the Tribe Manager to have Tribe Log highlighted by default when using a controller. – Fixed issue where canvases were not able to be placed on the Refrigerator. * Turrets no longer (fruitlessly) attempt to shoot rafts, they’ll shoot the driver of the raft if they have line-of-sight [/script/shootergame.shootergamemode] * Fixed an infinite loop lockup case. * Fixed issue with ‘Survival of the Fittest’ server player counts being incorrect after match reset. * Fixed the global limit on # of Platforms-with-Structures being incremented by Rafts, which are not supposed to use the global limit – Aberration: Endboss projectiles now target invisible rockdrakes Increased Default Cooking Quality and Skill Scaling by a further 20% each. add these to your server commandline * Fixed beer brewing time to be 6 hours (was 12 hours, meant to be 6) Exploits * Fixed Beer disappearing in Barrels after server restart – Updated elementnode harvest components to not be harvestable with anything other than metal tools * Fixed Arthropluera offset when riding on elevators * Fixed (likely) bug that was causing some players to be invisible for the host on non-dedicated sessions. outside of English, Rock Drake The Apako Islands is a 65 Square Kilometer map mod mainly focused around islands, as opposed to one big mainland. – Updated several placements of kill barriers * Dinos can no longer damage structures through underside of ceilings * Building Attack/Destruction TribeLogs – Fixed Supply Crate SFX to always be audible. – Supply Crate shields take damage from projectiles/other damage sources again, Delivery Crate v245.8 – Explosions now do +200% damage to dinos and +50% damage to players Other: French: fr * Added 2 more Player and Dino Max Levels You’ll find the values in the updated ARK Localization Manifest! This sounds pretty smart. v273.7 – Fixed issue with player growing… large… upon falling unconscious from dino such as Turtle (very amusing – Fixed edge case where events would stop spawning, Meteors * Fixed getting stuck on rocks/geometry when pushed by Dinos. – Pteras now land better when out of stamina, won’t eject you as soon – Reduced the Griffin’s HP gained per level (wild) by 25% – More efficient RAM usage of the TheIsland zones streaming – Can carry two creatures – Prevent encumbered players from moving on Desert Titan, Forest Titan – Tripled the effective “ammo” of TEK armours, so they last 3x as long per element – 5% of wild Rex spawns are tex — first Survivors to send us a cool Drum group symphony youtube video will get some kudos! v252.9 * Added server “?ClampItemSpoilingTimes=true” which will clamp all spoiling times to the items’ maximum spoiling times. – New breeding line, Miscellaneous – Added volume slider for voice chat * Fixed permissions on Neutering. v208.1 276.5 * Fixed lockup when reloading savegame while crafting recipes (we recommend servers update to 224.2!) * New Official Total Conversion: Primitive+, optimized, ‘completed’, and packaged as Free DLC – Fixed anim bug related to Ice Breath – Eliminated the last edge cases with inability to melee attack structures from certain angles. ?PreventDiseases=true However even then, the game is a great game and enjoyable, it’s not work unless you make it and if you do, you probably should find a game thats enjoyable instead. * Fixed an issue where some mods were causing certain creatures to have 0 Food or not gain any Food from eating. – Buffed Legendary Drops in difficulty and quality of loot * New Creature: Trilobite, your new favorite renewable source of Chitin, Silica, and Oil * Made Carnivore insta-harvest take the death-inventory of the victim as well (provided the Carnivore has Collect Victim Items enabled and sufficient Inventory Weight). Extinction Chronicles Requires Server Update. v226.5 * Fixed Supply Crates being destroyed when there was one remaining removable item left NPCReplacements=(FromClassName=”MegaRex_Character_BP_C”,ToClassName=””). Now if someone’s raiding your base, you can get on top of it! * Fixed edge case where players weren’t quite recovering enough Oxygen when popping head above water at lower server FPS. – Small Tribe: can only merge into another tribe if we have an available slot Requires Server Update * Fixed a case where you could appear detached from your Dino when riding it * Server Performance Phase 2 * You can now place wall-items (torches etc) on pillars * New server option: ?OnlyDecayUnsnappedCoreStructures=true * Missed This: Raw Prime Meat is now 1/3rd as fast as it was previously to tame (it’s equivalent to Raw Meat) — but same Affinity. * Railings can now snap onto each other to make taller railings or cages, and you can now shoot thru their holes v253.5 – Spear impact volume increased by 20%. * Fixed extra conflicting Input binding for flyers * New Structure: Chemistry Table! v247.6 DinoDropInventoryComponent_BossSpider_Medium_C. * New Item: Herbivore “TastyCakes” Be careful not to go too high! – Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal Stronger attacks * Fixed new Inventory UI ctrl/shift drag and single-click transfer operations not working on remote inventories. – Added HUD notification for Pegomastax when it is not pickpocketing. ModIDS=682394267 Managarmr * New ‘Dino’: Woolly Rhino! * Reduced Armor Rating Effectiveness on Golem, Bronto, Quetz, Doed, Carbo, and Quetz by 50% * Fixed tamed Griffin not being ride-able without saddle (there is no Griffin saddle – Game.ini [ShooterGameMode] bUseTameLimitForStructuresOnly config option, which if true will make Tame Units only be applied and used for Platforms with Structures and Rafts. * Now craft-all is limited to 100 iterations to avoid craft-all spam stalls. – Custom Skinned Mammoth Saddle & Sabertooth Saddles * Direwolf now has pack logic with pack buff Russian: ru – You and dinos can attack when no stamina now, however doing so will increase your torpidity v252.4 :stuck_out_tongue: ) 178.0 whereas pve starttime of 23:00 and stoptime of 2:00 would have pve exist only from 11pm to 2am (and thusly, pvp from 2am to 11pm) * Ptero attack damage +25% and its barrel roll damage by 40% * Fixed Dino walking-backwards movement animations The Ark Survival Evolved update 2. * Fixed issue rotating placing structures with Gamepad. – Wooden Roof Scorched Balance: * Client-side Fix for ladder climbing crash & incorrect ladder physics (falling off ladder etc) * Stone Water Tank is now crafted by hand, not at the Smithy * The Quick Inventory Slots bar now scales independently from the rest of the UI. Or join using your Friends list, or the LAN list, if it’s a LAN game. Beer. – Prevented regular dinosaur gateways from supporting behemoth gates. * Made Swamp Fever not able to be transmitted through collisions/walls. * Placing your cursor over a broken and pressing ‘E’ now repairs it. v244.1 * Alliance-Chat channel! * Fixed Oculus Rift VR support – Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items), Gasbags * Fixed Obelisk Terminal activation collision * Fixed Ragnarok spawn counts being too low – Fixed a bug with Tamed level 1 Griffin causing them to have negative HP * Titanosaurus torpor reduced by 50%, and Travel Distance for taking Torpor reduced by 50%. * You can’t mount dinos thru walls anymore * Rafts can’t starve anymore – Element harvest values adjusted to fit our desires